Jack Blazes' Stuff
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Graphics Projects
This page contains all my posts on graphics software projects.




Procedural Fracturing

Jul 09, 2026


Physics based impact fractures and destruction

Particles and fluids

May 09, 2026


Particle engine demonstrated with fluids

Procedural Animation

May 07, 2026


Animating the character with procedural animation

Building a Physics Engine

Apr 28, 2026


Building a physics engine based on AVBD

Vulkan Engine Progress

Mar 21, 2025


Quick Progress Report

Fixing the Bloodborne Vertex Explosion

Mar 19, 2025


in the ShadPS4 emulator

Vulkan Engine

Jan 16, 2025


Beginning a graphics engine in Vulkan with C++

Initial Tree Generation

Jan 16, 2025


First pass at L-system tree generation for a physics simulation project

Cloth Simulator 2 Demo

Oct 09, 2024


Ported version of my other cloth simulator to another wgpu implementation

Compute Shader Cloth Simulator

Sep 11, 2024


A compute shader implementation of a cloth simulation on WebGPU, built with Rust WebAssembly

L-System Trees

Sep 07, 2024


Procedurally Generated Trees using L-Systems

3D MPM Implementation

Sep 06, 2024


An adaptation of MPM liquid simulation in Unity