Procedural Fracturing
Jul 09, 2026Physics based impact fractures and destruction
Particles and fluids
May 09, 2026Particle engine demonstrated with fluids
Procedural Animation
May 07, 2026Animating the character with procedural animation
Building a Physics Engine
Apr 28, 2026Building a physics engine based on AVBD
Vulkan Engine Progress
Mar 21, 2025Quick Progress Report
Fixing the Bloodborne Vertex Explosion
Mar 19, 2025in the ShadPS4 emulator

Vulkan Engine
Jan 16, 2025Beginning a graphics engine in Vulkan with C++
Initial Tree Generation
Jan 16, 2025First pass at L-system tree generation for a physics simulation project
Cloth Simulator 2 Demo
Oct 09, 2024Ported version of my other cloth simulator to another wgpu implementation
Compute Shader Cloth Simulator
Sep 11, 2024A compute shader implementation of a cloth simulation on WebGPU, built with Rust WebAssembly
L-System Trees
Sep 07, 2024Procedurally Generated Trees using L-Systems
3D MPM Implementation
Sep 06, 2024An adaptation of MPM liquid simulation in Unity