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Procedural Fracturing and Destruction
Mesh separation, fracturing, and destruction


To make the world seem as physical as possible. everything needs to be able to be modified, destroyed, or split apart. Rigid bodies in particular need to be able to be broken upon a particularly hard impact or maybe another trigger like an explosion. This is the first attempt at simulating it.

It's not perfect yet, and I still need to do some optimization, but it works!



Impact fractures